You need very important thing is to be patient. You need a computer with some basic Blender knowledge. Learn how to add the camera and take the final shoot. Learn how to set up the environment and create realistic lighting with HDRI images to illuminate the scene. Learn how to create rubber and plastic materials. Learn how to create realistic tire material with multiple UV maps. Learn how to create nice-looking and realistic car paint material. Learn how to use transformation constraints to make the tire rotating on its own axis. Learn how to use damped track constraints to rig the front tire to achieve the ability to turn it to the left and right. Learn how to use Armature to rig the car. Learn how to create multiple UV maps for the tire to add more details and texture to it. Learn how to use the displacement modifier to create the Tire trade. Learn how to use bool tool addon in specific situations. Learn how to add details to the surface without ruin the surface shading and keep it smooth. Learn the Shrinkwrap modifier technique to kill any shading problem when you add an edge loop to the geometry. Learn how to model the car and how to avoid shading problems when you add the subdivision modifier. Understand how subdivision and shrink wrap modifier works. Learn how to set up the scene and add the blueprint images in the right way. Step by step we will learn how to create realistic 1957 BMW car with Blender 2.92 from start to finish. Title: Udemy – Blender: Create Realistic BMW 507 From Start to Finish Duration 19h 30m Project Files Included MP4
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